VR-based Dancing Training System
Animation
VR-based Dancing Training System
This is my master’s dissertation project.
This Project could be departed into two parts roughly:
- Motion Capture to collect High Quality Animation Clips.
- Real-time body tracking, motion comparision, avatar binding, etc.
And here is the figure of the project architecture.
Building and Running Issues
This project is dependping on some essential hardwares:
- Azure Kinect DK, which is a Depth Camera for body-tracking.
- Any VR Headset could used for developing. In this project, I used the VIVE Pro2. But I strongly to use light-weight headsets.
This project was developed using the Unity engine and I used some add-ons. Some of them are paid and copyrighted that must be added to the project separately.