HPG Vulkan
Vulkan
HPG-Vulkan Coursework: Basic Rendering | Forward PBR | Bloom | Shadow Mapping
This is the HPG-Vulkan Coursework, contains 4 parts:
- Basic Rendering For a Sponza Model.
- PBR Rendering For a Sponza Model in a Forward Pipeline.
- MRT and Bloom effects for a simple model.
- Shadow Mapping for a Sun-temple Model.
⚠ IMPORTANT: Due to the bad code template provided, all of these codes should be re-implemented in the future and integrated into a RHI.
CW01: Basic Rendering
Overview
Mipmap Visualization
Mesh Density Visualization
Using a compute shader to implement this, the drawback is this is a view-independent method.